Roll for Development

This is a bit of my episode with Paddy of Paddy's Parlor Games in which he walks us through his thoughts on how gaming and homeschooling can go together. Hear the whole episode below. Enjoy. -P

Penjammin: [G]aming is conducive for a lot of things for childhood development in general, including some things . . . like basic arithmetic and arts and crafts and stuff like that too. That's what I'm hearing. It sounds like it's true. Are there other ways to try and shoehorn the curriculum into the story of the game? But that's what it [would be]. It's kind of artificial. It's shoehorning, but maybe that's not necessarily bad as long as you don't do it too much. I wanted to mention that. But first I was thinking. We were talking about reading the manuals of the game, learning the system and the rules of the game and how that can be kind of technical and good for reading comprehension. Do you remember bulletin board games? Like, I don't know *laughs* what the age difference here is between us, but – the bulletin board systems and stuff? Do you? Before the internet?

Paddy: No, I don't think –

Penjammin: That's a compliment to you, so you're welcome.

Paddy: Ha. Thanks.

Penjammin: There was a thing where you would get your modem, and it would dial up at 2400 bauds per second or whatever, and then you would call this computer, and you could exchange messages and such. It's a bulletin board system. But they also had like text based games. They're called door games . . .

Penjammin grew up in a labyrinthine cavern. Later he ran with the wolves and lived every moment marinated in the sweet scent of his game, until pirates landed and… (see “About”). Get his eletter at penjams.com/subscribe.